Rummy-o board game rules




















Player B can lay off the six and seven of clubs from her hand. A player "goes out" when he plays the last card in his hand either by melding, laying off, or discarding. NOTE: Some players require that the final card in a player's hand be discarded. That is, a player cannot go out by melding or laying off. He must discard the final card. When a player goes out, the round is scored. All of the cards remaining in other players' hands are credited to the winner of the hand, as follows:.

A player "goes rummy" if he plays all of his cards in any combination of melding, laying off, and discarding in a single play, having played no cards at all previously during that hand. When a player goes rummy, all points are doubled for that hand.

Some players play that the ace can be either low card as it normally is, as in ace, two, and three or high card so that a meld of queen, king, and ace would also be legal.

If playing this way, aces should be counted as 15 points each in scoring to better reflect their value. The first player to reach a predetermined number of points such as , or to have the most points after a predetermined number of hands are played, is the winner. Actively scan device characteristics for identification. Use precise geolocation data.

Pick 14 tiles to play in your hand. Make an initial meld of 50 points using at least three tiles. Make sets of three or four tiles of the same number in different colors or make runs of three or four consecutive tiles of the same color. Play jokers to make or add to runs or sets. Replace a joker in a run or set if you can use it for another meld--for example, play a black 6 on a black run of joker-7 and play the joker in another meld.

The number on the tile equals the amount of points it is worth. For instance, if a player has a set of three 10s, another player may place a fourth 10 down. If no play can be made during a turn, the player has to pick a tile.

Simple Science: Quantum Physics, Explained. On your turn, you must draw tiles until you are able to play. You may not play a tile directly after drawing it. Combinations with J okers may have additions but can not have tiles moved and rearranged from it or with it. Players may, however, replace Jokers with the tile it is supposed to represent if they have it in hand. In groups of equal tiles, the Joker may be represented by any color tile.

For example, in a group of 3 red, 3 black, and a joker, the joker may be substituted with either 3 orange or 3 blue. The first player to play all their tiles wins the game. All other players sum the total of their remaining tiles on their rack — jokers count for 30 points. If the pool of tiles runs dry before anyone plays all their tiles and no one has won the gameplay ends once players are unable or unwilling to play their remaining tiles.



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