Scary but fun games




















Can an elevator take you directly to the afterlife? Maybe so, and it'd certainly be easier on the calves than the "Stairway to Heaven" that Led Zeppelin sang about. But to get there, you have to be very specific with which floors you travel to first. Begin by finding a building with at least ten floors and an elevator. That's the easy part for urban dwellers, at least. Get in the elevator, make sure you're alone, and press the button for the fourth floor.

When you get there, don't get out. Instead, press the button for the second floor. From there, take the elevator to the sixth floor, and then back to the second floor, and then to the tenth floor, and finally to the fifth floor.

Allegedly, once you get to the fifth floor, a mysterious young woman will step inside. Don't look at her—and for the love of al that is good, do not say anything at all to her. As some fans of this mystical game have warned, "She is not what she seems. If she takes you to the tenth floor, don't get out. You'll be stuck in the Otherworld forever.

Just wait until the elevator eventually makes its way back to the first floor. Then get out and run the heck out of the building. How do you know you actually rode an elevator with a ghost?

You may never know, other than the chill that ran down your spine when a person—a possibly dead person—stood next to you in an elevator and you waited, your lips trembling, to see what might happen next.

Yes, this is one of the freakiest scary games. Also known as Daruma-san, it's a great activity for anyone who's ever thought, "I'd love to take a long, relaxing bath that actually turns into the most horrifying night of my life! Okay then, here's what's involved: Pour yourself a nice, warm bath and turn out the lights.

Climb in and sit facing the faucet. Close your eyes tight and begin repeating these words out loud: "Daruma-san fell down, Daruma-san fell down. Without opening your eyes or turning on the lights, get out and walk straight to bed. The next day, the ghost of that woman who died in a bathtub will be haunting you.

Everywhere you go, she'll be there, and though you might never see her, you'll always have the weird sense that somebody is standing right behind you. Your best bet at seeing her is to look over your right shoulder—for some reason, that's where most people have caught a glimpse of her—and when you do, shout at her, "Kitta!

If you catch her in the exact right moment, it'll be enough to scare her away. If not, well, you may have a ghost stalker for the foreseeable future. Good luck with that!

If you have questions for the afterlife but you're not feeling brave enough to use a Ouija board, this game could be the perfect compromise. All you need is a deck of cards, some candles, and a bunch of friends with questions for the Other Side. Find a dark location to play, and make sure all the windows are covered. Sit in a circle with five of your friends—five is the magic number, for some reason—and give everybody candles.

Light the candles, and then shuffle the deck of cards nine times. Then deal yourself 11 cards, faced down, and place the extra cards in a single deck in front of the other people. Now it's time to start asking questions, and the ghosts will answer based on the cards you pull up: the dealer's stack includes answers, and the other cards are for the other participants.

Every heart that's revealed means yes , every spade is no. A diamond is maybe , and a clubs is I don't know. Are ghosts really using card tricks to answer all of your burning questions? We don't know, you play the game and ask them. If you pull up a heart, that probably means they are. It's based on an old Japanese legend about a woman who was murdered and dismembered by some maniacal serial killer, and the police were able to locate all of her body parts except for one: her left thumb.

Charming story, right? Well, with that in mind, here's how to play the Thumb Game. You and three or more friends sit in a circle, with a lit candle in the middle, and each person holds onto the thumb of the person sitting to his or her right so you're grasping them by the left thumb.

Close your eyes and repeat this chant: "Oyayubi, Oyayubi, hear our voices. Oyayubi, Oyayubi, grant our wish. Look around the room and see if you can find the Japanese girl's missing thumb. Don't let go of anybody's thumb or it will immediately be taken away to the spirit realm. And if you feel a bony finger tapping you on your shoulder, whatever you do, don't turn around. Doing so, we've been told, could have disastrous consequences. You have until the candle burns out to find the missing thumb, and then you'll return to the home where you left, and the danger will have passed.

Hopefully, everybody makes it back with all of their digits still attached. If you hoped this one had anything to do with the beloved children's book Charlotte's Web , you're about to be sorely disappointed. It's actually about conjuring the ghost of a dead 7-year-old girl named Charlotte, who died during the 15th century when her mother was burned at the stake for being a witch.

All you need is a dark room, a large mirror, and a gift—something that a girl ghost who lived before electricity and modern plumbing might enjoy—for Charlotte. A toy might do the trick. Put it on the floor and, while only watching the gift's reflection in the mirror, wait to see if Charlotte approves.

If she likes what you've brought, she'll reward you by answering any questions you might have about the afterlife. But if she's displeased by your offering, you better start running. Oh, and don't bring a candle to this seance. Charlotte hates candles, and trust us on this, she is one centuries-old dead girl whose buttons you do not want to push.

If you're going to have a terrifying encounter with a demon, it might as well be in a dark closet, right? If that's not your idea of a good time, this might not be the evening activity for you. But if you're up for a risk—and summoning a demon for a closet chat is nothing if not a risk—here's what you need to know: At or around midnight, step into a dark closet and close the door.

Wait for two minutes and then hold out an unlit match while chanting, "Show me the light or leave me in darkness. Don't let it go out. If you do, that demon will likely grab you and take you with him to whatever dark and gloomy underworld it calls home. As long as the match is lit, you're protected. Listen as long as you like to its whispered, menacing groans, and when you're ready, slowly reach for the door and, without letting the match go out, leave the closet.

This was a popular schoolyard game for many of us growing up, which is crazy when you consider it in hindsight, given that it involved some really creepy poetry.

If you haven't played it in years, allow us to refresh your memory. Have a friend stand directly behind you, facing the back of your head. Close your eyes and listen as your friend recites the following poem while gently pounding a fist against your back: "Concentrate, concentrate, concentrate on what I'm saying, people are dying, children are crying, concentrate, concentrate.

But the end result is that you'll get a glimpse into your future, or more specifically, how you'll die. If you see the color orange, you'll perish in a fire. If you see red, somebody is going to stab you.

If you see brown, prepare to be buried alive. Only the color white is good news: It means you'll make it to old age. It's been called a companion piece to Bloody Mary, except this version has a baby. Lock yourself inside a pitch-black bathroom, and fold your arms like you might be cradling a tiny baby—an infant that just so happens to be a demon spawn!

Repeat the words "Baby Blue" exactly thirteen times. At that point, you should feel the emptiness in your arms start to take shape, and it'll feel like you're holding an actual baby. Keep saying "Baby Blue" and it'll start to grow and squirm, clawing at your arms and possibly even crying for its mother. Glance up at the mirror and you'll see the reflection of a hideous woman looking back at you, snarling with evil bloodshot eyes that seem intent on killing you where you stand.

It is a refreshing take on the battle royale formula that pits you against other players on the map with the goal of hunting a fierce monster plaguing the area and extract. Be warned as other players are an even bigger threat to you than the various abominations roaming around. Be sure to cooperate with your friends and position yourselves carefully. The godfather of zombie shooter games, Left 4 Dead and its sequel is a timeless classic that offers fun for all despite its age.

If there are more than four of you, you can opt in for a versus mode where other players play as the infected to hinder your progress.

Except in Forewarned, there is an archeological twist. Can you and friends make it out alive? By Jarren Navarrete on October 30, Phasmophobia Give us a sign Phasmophobia is one of those games where despite its awkward animations, nails the atmosphere completely. Platforms Available: PC. Dead By Daylight. Friday The 13th. World War Z: Aftermath. The Forest. Sign of Silence. Dying Light. The Blackout Club. At the end, the person stands up, they will feel as if their body is full of sand.

Simply go into the bathroom with the lights off and the door closed. If possible, you can have a single candle burning. According to the urban legend, you may see Bloody Mary in the mirror. She may scratch your face, arms, or back. Or, worse, Bloody Mary could pull you into the mirror, and you will be stuck in there forever. This is a Japanese fortune-telling game. It led to suicides in Japan after some people found out some bleak predictions for their futures.

You will need to decide who is going to be the speaker. Gather a comb and something with which to cover your face. Then head to a crossroads at night. If no one approaches or if someone you know approaches, the game is over, and you have to start over. If a stranger approaches the crossroads, cover your face and ask the stranger to tell you your fortune.

If the stranger tells you your fortune, wait until they leave, and then you may uncover your face. This is one of the best scary games to play. You try to capture a ghost on film. Here are the rules for The Picture Game :. The participants must close their eyes. The circle of participants must hold hands. Begin the sitting by having one participant take up the camera. Pass the camera to the next participant in the circle. If using a digital camera, do not preview the image that was just taken.

Repeat this process until every participant has taken three pictures. The camera should make its way around the circle three times. Instead, pass the camera around them to the next participant in the circle. After the camera has passed around the circle three times, put it down. Turn on the lights. Using the scissors, knife, or other sharp edge, cut open the rope circle. Take the drinking glass outside and empty it.

It is recommended that you empty it onto a patch of dirt or earth. A classic slumber party game where one participant lies on the floor while everyone else circles around her. Place your hands palm up underneath the person laying down. Concentrate is a divination game that will tell one person how they will die. One person sits in front of another with their eyes closed. Chorus — Every time you repeat this portion, you pound lightly on the victims back with both fists.

Verse 1 — Tap the person on the top of their head with your fist and run your hands down both sides of their head — You are imitating the feeling of cracking an egg. Verse 5 — Mime wrapping a rope around their neck and then pull on the imaginary rope. Now hold the person by their arms gently swaying them back and forth. Whisper the following in their ear. After the game ends ask the person in front what color they saw.

It reveals how they will die:. This is a Mexican fortune telling game. Here are the rules for Red Book:. Draw the curtains and turn off the lights.

Sit in a circle with the other participants. Place the candle s in the middle of the circle. Light them. Close your eyes. Open the book to a random page. Place your finger on a random spot on the page. Open your eyes. Read the sentence your finger has landed on. This is your answer — although you must interpret it correctly to proceed. If the answer is negative or nonsensical: Contact has not been made.

Do not proceed. Try again. If the answer is positive: You may proceed. Ask your question. Here on Silvergames. A prank is a trick you can play on someone. You frighten, confuse or annoy them until they realize that this is all happening to make fun of them.

Today prank calls or school pranks are especially popular with kids. School pranks are usually played during class.



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