Space empires v ai patch




















I can't emphasize enough how important the Balance Mod is. It is so good that I consider setting up the Balance Mod a required part of installing the game! The AI makes or breaks any game in this genre. If the balance mod didn't exist I'd have abandoned the game a long time ago, but instead I have kept coming back to it many years later and even now I reinstall it once every few months. In my last BM game I had to actually give up because the AI outperformed me in every area except the tactical battles.

On one occasion the AI set up a minefield above a planet in one of my systems of the same type that it needed to colonize, resulting in millions of dead colonists when I sent a colony ship.

Before I could send another the AI had created his own colony on that world. As I was also unable to invade it with troops I was forced to develop the tech to clear minefields, buying the AI time to fortify the colony! When an AI surprises or even outsmarts me like that that is something I consider a great moment in gaming. I've also seen the AI make cleverly assembled fleets balanced with mine sweepers, escorts, supply ships and transports full of troops to invide my planets with.

It also sets up a decent defensive line in border systems, which is very important in this game and something I never saw the AI well enough in the stock game. As a player with some experience you will of course eventually learn to exploit and dominate the AI, but overall I'm impressed with the improvements that are made. It seems Steam version is missing file folders the game Question about Colony Type.

When you first colonize a planet, you can pick a Colony Type, or name a new one I think. Can you change the Colony Type afterwards? If the random empires are picked from a list of predefined ones, will the same empire end up in the game more than once?

Playing with Balance Mod if it makes any difference Balance Mod v1. I've finally posted the "finished" Balance Mod v1. Versus the last BM release, v1. I've also added all new formations and made a variety of AI changes to their fleet and empire management routines. Also updated where the random research and pollution eve Question On Mines and Sats. How Many Bases? See More Content. No more content.

So sad. By the time you've finished with all that Lego-tastic build work and taken care of a scarily untended-to beard perhaps more the guys rather than ladies , then you can get stuck in to Space Empire V's other great achievement - it's scope for intergalactic politics and tactical negotiation.

This, similar in vein to the create-a-ship options succeeds in trumping anything that the existing opposition offers in terms of variety. At times you really are given the sense of being thrown into the role of a leader who needs to discuss an urgent plan of action, a position where a level head and a somewhat unsettling tact for dealing with the nature of completely foreign nations will eventually prevail.

A list as long as your arm or a giant's arm more like asks you to make decisions on sharing intelligence on weapons, the location of lucrative development material, whether to form alliances with other alien beings to double-team against one unlucky planet and so many more. Available in such a scale, again, it is possible that none bar the most dedicated players will plump for too much time with the complexity and time consuming nature of the task in hand.

However, it isn't just the magnitude of the governmental responsibilities on offer that might put the non-hardcore crowd off.

In fact, the frequency of mistaken demands or instructions that prevails throughout your play time could be the cause of much frustration for any player. In fact, the ignorance, stupidity, passivity or sudden undeserved hostility of the game's AI makes negotiation one of the most important elements very difficult. Whether this is exhibited in the complete failure of communication at no fault of your own between one planet and another or in the form of violent threats for no apparent reason, it just doesn't look good.

Yes, a patch could easily fix these problems, but as a 'finished' product out of the box, it makes Space Empires V appear slightly unpolished. That said, the title suffers from unnecessary bugs at nearly every stage, from the invention and unstable personality of your planet and its race to the inexplicable disappearance of certain physical elements which you were 'sure were there a minute ago.

On a more positive note, Space Empire V's intricate menus are slick and polished in appearance and, though a little untidy at times, successfully allow players to quickly and easily navigate here, there and everywhere without too much trouble at all. However, lesser positive merit can be awarded to the appearance of the game's ships and environments which at best are uninspiring in their low-textured blandness.

A host of booms, blasts and a suitably epic backing soundtrack are better, but you're likely to tire of these after you hear them on repeat after the hours of play necessary to enjoy Space Empires V as intended. Space Empires V is a strange game, bursting with a massive expansiveness in terms of play, but let down by an unsupportive structure that newcomers to the series are likely to find off putting.



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