Editor game kotor save




















KSE is a stand-alone executable that can be located anywhere on your hard drive. If an installation directory is not located in this manner, a BrowseForFolder dialog is displayed and KSE will look for the presence of swkotor.

Savegames are assumed to be in a folder called 'saves' under the installation directory. Each savegame file 'savegame. These assumptions are all based upon a normal installation, so if you haven't moved files around you're fine. When selecting a savegame for the first time, there is a couple seconds of delay as the file information is loaded into memory, so don't panic.

Highlighting different items in the treeview will bring up editing options in the pane to the right of the treeview window. In the editing pane, there are will usually be two buttons at the bottom labeled as 'Apply' and 'Commit Changes'.

The Apply button will update the treeview and apply changes in memory. Commit Changes will write the changes in memory to the actual files. Most changes require the savegame. You will receive a message indicating success in editing the savegame. Note: you don't have to Commit Changes until you're done Applying changes to memory; however, if you are editing multiple savegames, you will need to Commit Changes for each savegame.

Feats and powers have a different appearance in the editing pane. If the 'Feats' group or 'Force Powers' group is selected, the editing pane will contain a listbox of all available Feats or Powers to choose from. If not, the treeview will be updated and the changes will be Applied to memory. Too often, there are two or more files that are named the same and KSE would have to make some arbritrary decision as to which one to use.

Inevitably this will generate bug reports because the end-user expected the other file to be used by KSE. So to save us both that grief, if you wish to add custom items to your inventory or use some custom 2da file, you will need to make sure that you copy those custom files into your override root folder, perform your KSE edits, then remove them.

Note that KotOR also does not recognize subdirectories. As of version 1. These are for experimentation and modding purposes.

However, if you discover a use for one, please post your finding to an appropriate forum so others may learn from your tweaking. It should be noted that there isn't much in the way of safety nets built into this program. You can attempt for example to specify a negative number of experience points or apply other crazy settings which KotOR may or may not understand. I guess that's half the fun, but consider yourself warned.

As of version 0. This makes for very interesting possiblities, including playing as a Droid or as a non-Jedi class combination. It also allows the player to change their initial class into a Jedi class. There are a couple things to consider when changing classes:. KotOR doesn't seem to like that. Save the file, close it..

Read below for help opening and using the console. Thankfully, once you've got the console enabled, opening the console is a fairly swift process. As mentioned earlier in this tutorial, the console in KOTOR 2 is invisible - when you press the hotkey to open the console, it does open, you just can't see it!

You can check to see if your console is opened by pressing the hotkey, and then trying to move forward by pressing W - if the console is open, you won't move because W would be typed into the console. If these hotkeys aren't working for you, send us a Tweet ConsoleCMDs, or email us at [email protected] include your keyboard layout if you know it , and we will try to help! With all the complicated stuff like enabling the console out of the way, you're ready to actually use cheat codes with the console!

Cheat codes are typed into the console using your keyboard, and sent by pressing the ENTER key also known as return. If you're on KOTOR 2, you'll not be able to see what you're typing because the console is invisible , but commands are still typed with the keyboard and sent with the ENTER key after pressing your console hotkey. As an example, we'll show you how to use the giveitem command to give yourself an item - the Double-Bladed Lightsaber in this case.

To give ourselves this item, we'd type giveitem, followed by a space, followed by the item code, and then hit ENTER, like so:. For my personal use, I use it all the time for both Knights of the Old Republic games.

I love that you can edit just about anything in your game because all this mod requires is a saved game. I mean if you want to add strength to your PC, you can. Some games will require you to relaunch them before the item will be downloaded. KSE is now Open Source! Please see the pinned post in the Discussions Tab for more information. Therefore while these fields are editable, the game will change the values back to what it calculates as correct. Popular Discussions View All Solevaede 2 Sep, pm.

U 19 Jul, pm. Please help. Apollyon [author] 18 Jul, pm. The files on here are very outdated and I don't recommend using them. That's the best way to run KSE. Unfortunately I don't have write access to this page, so I can't publish any updates. GitLab is where you want to look.

I subscribed to the mod but i dont see it in my local files. There is also a native linux clone on github that is basically identical to this one. In fact, I used the native ini for the windows binary and just adjusted my paths accordingly.

Works without issue. Apollyon [author] 5 May, pm.



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