You're a resourceful woman, you can help her out, no problem. There's a good chance the photos on the camera could help you out. So, what to do? Time to head back and talk to the girl now. But you need to fix her bike first. Use the tube on the bike, then talk to her again. Jeez, kids these days, I swear But hey, she gives you the camera anyway.
Now, how to fix it? Shadowy figures, hoods, and amulets? There's dirty work afoot And now she gives you That her family hangs on the microwave? Well, now you've got a magnet! Surely that'll come in handy someday. Well, Max won't be back for a while, and you've got more digging about to do.
There's nothing much going on around the museum, so maybe you should head back to dad's apartment once again. Seems like this Oleg guy was a good friend of your father's. If only you knew a way to get ahold of him Nice place. Oh, lookit the wind farms! That's green gaming for you! Anyway, head up to the doorway and use the doorbell. That was lame. But you can't give up that easily! Head back out into the front yard, then follow the path on the left side of the house. There's something to get, and something to see here.
What's this at the door? A cat! Awww, poor little buddy looks like he wants something Alright, you've got a happy and quite distracted cat.
Hmmm… perhaps this fuzzy friend can help you? Oh, bother. The cat's out, but now it's in a tree. And that doesn't look like much of a climbin' tree, either. Now what? Now you've got one side of half a conversation… which is useful, I guess. But maybe Max is back at the museum! He'd be pretty cool to talk to right now. Head back to the museum. Ok, head on into the museum and return to Max's office. Chat with him, and run through all the options.
Now, you've got the diadem from the note found in your father's address book, but it's missing three stones [emerald, ruby, and amethyist green, red, purple. Alright, three colors are now represented. But the Diadem is still empty - how do you put them together? Ok, you've replicated the original diadem. Put the fish on the metal sign, then put this in the fire.
Pour some water from the tumbler on to the flag, then use the flag to get the fish. Give this to Klaus, but now he wants lemon. Talk to the barkeeper - he doesn't have a lemon for you. Put the tumbler in the fireplace, then pick it up again and look inside it to get some salt.
Go outside and put the flag over the traffic sign. Head inside and you will hear a truck crash. Go straight back outside and look in the crate to find a lemon. Take your flag back, then head into the pub. Give the lemon to the barkeeper, and Klaus will start eating. While the barkeeper is distracted, put salt in his tumbler. After he leaves, take the key from the bar and leave. Go down to the water and use the key to get into the cellar.
Take the whiskey from the shelves at the back, and take the torch from the pillar. Head outside and give the whiskey to the fisherman. Now use the boat to get across the water. When you arrive, you discover Morangie is down the bottom of the well.
Pull the sword from the stone, and take the shutter from the window over on the left. There are three doorways leading inside from the courtyard - start by entering the right one.
Look at the coffin, then light your torch using the one on the wall. Go back to the courtyard, and go through the middle doorway. Look around this living room - particularly look at the picture on the wall - then go upstairs. Take the spearheads from the showcase, and the oil lamp from near the stairs. Read the books above the showcase, and try pulling the lever on the wall.
Go back downstairs and outside, then finally through the left doorway. Take the small wire from the candle holder on the right. Head through the nearest doorway to find a torture chamber. Light the fireplace with your torch, then pick up the pliers and the iron chain. Look at the torture equipment, then leave this room and enter the other side passage from the hallway. Remember the picture from the other room?
You need to put 6 items on the statue to recreate the image in that picture: sword, shield, leg guards, helmet, gold ring and amulet. Put the sword and shutter on the statue. Look at the commode next to the bed to find a gold coin.
Go to the torture chamber again, and combine the coin with your pliers. Put the pliers in the fireplace, then into the iron maiden to get a red-hot ring.
Return to your boat to go back to the mainland. Collect some water in your tumbler, then put the ring in the tumbler to cool it down. Head into the cellar and put the spearheads in the vice. Use your pliers to remove the long board between the barrels on the right. Use the long board on the vice to cut off a smaller piece.
Leave the cellar and climb the stairs, then pick up the rain gutter which is in front of the left part of the pub. Get back in your boat once more. Go to the torture chamber and use the rain gutter on the rack to separate it into two pieces.
Go into the bedroom and put the ring and gutters on the statue. Go back to the living room and put the board on the small stool, then the stone on the board. Head upstairs and pull the lever, then go outside and pick up the chimney cover from the ground.
Put this on the statue in the bedroom, then use the curtain on the right side of the room. Go down the dark passage and look in the niche to find a small key, then return to the courtyard.
Head through the right doorway and use the oil lamp on the coffin. Use your torch on the coffin, then put the key in the opening that appears, and the coffin will open. Grab the amulet and head back to the bedroom. Combine the wire, amulet and iron chain, then put this on the statue. Go down the dark passage again and follow it to the end to find a round door. Open this to free Morangie.
Read the message in your inventory, and in particular take note of the final page - you need this symbol. Take the skull off the pole, and you will get both the skull and a peg. Head into the other room and use the peg on the big rock. Pick up the bag and look inside it to find a bone that looks like a key. Go back to the first room and use this bone on the lowest hole in the wall. Go into the other room, then through the new doorway.
Look at the stone slab to see a puzzle. You need to rearrange the stones to match the pattern from the message. Check out the stone disk that is revealed above the puzzle, and you will be knocked out. Take the plunger and the toilet paper, then leave this room. Pick up the key and the metal plate, then look in the armoire to get the tapper, "piece of something" and silicone. Look at the incubator on the left - you need a code to open it. Try to use the key in the door, but it is frozen.
Put the metal plate in the drill on the right, then put the toilet paper on the plate. Use the drill to start a fire. Bend the "piece of something" in the bench vice, then combine it with the key, and hold the key in the fire to warm it up. Go through the door to reach the elevator room. Go right and pick up the fishing rod, then return to the elevator room.
Use the fishing rod on the platform twice, to get some warmer clothes, and then a laundry ball. Go left into the control room. Look in the armoire to the left to find an explosive, then return to the elevator room, through the opposite room and all the way outside.
Pick up the bucket and head east to see a whaling ship. Look in the barrel, then dip the laundry ball in it to get it covered in whale oil. Look at the jacket to find a hip flask.
Now go west twice and pick up the sign. Put the explosive in the hole where the sign was previously, and you will create an avalanche. Head down into the crevasse and examine the dead body to find scraps from a diary, an amulet and a lighter. Read the diary, then go back up and return to the station. Go back to the room with the drill, and put the hip flask on the metal plate.
Use the drill and you will remove the cork from the flask. Head into the first room where you woke up and put the cork in the bathtub.
Return to the drill room and use the plunger and amulet on the incubator to retrieve an egg. Go out to the elevator room and drop the laundry ball on the platform to break it. Go right and get some salt in your bucket, then head outside. Go east and pour the salt on the hole in the ice.
Head back inside the station, then come straight back to the hole. Combine the lighter with the fishing rod, then use this in the hole to catch a fish. Go west twice and use the fish to lure the penguin away.
Switch its metal egg with the one from the incubator. Go into the station. In the room with the salt pile, use the metal egg in the machine to turn on the water supply.
Go to the room with the bathtub, and turn on the tap to fill the bath with water. Go and remove the egg from the machine, then come back and stand on the ice in the bathtub to get a tape from the camera above the bathtub.
Head to the control room and put the tape in a VCR to watch it. Look at your diary to see the code that was displayed on the video: Go out to the elevator room and enter this code on the control panel. Cross the walkway and enter a second control room. Use the crate of fireworks on the floor to get a beacon and some matches. Look at the radar display in the middle of the room to see a plane is approaching. Leave the station. Go down in the elevator. Use the tapper on the valve, then use the sign on the icicle to knock it free.
Head through the door down the end of the hall. Take the wrench from in front of the barrel. Attach the icicle to the end of the chain and use this on the pipe.
Pick up the nut that drops to the floor. Use your tube of silicone on the danger sign to get an imprint. Leave this room and use the nut on the valve. Combine the sign with the wrench, then use this on the valve to finally turn it.
Check out the radiator. Hole the sign imprint in front of the camera, then hold the lighter in front of the camera. Give the egg to Oleg, then use the cell phone on the machine. Point the camera above you at the machine, then point it at the crane to complete the game. These walkthroughs may not be published or reproduced in any format without the author's prior written consent. Take the coin on the disk. That coin looks familiar. Read the 'Catastrophe' and 'Strange discovery' in the diary.
Daddy's office : Go to the broken coin cabinet. Coin puzzle - Read again the note at top right. It states the prince said to the princess whether vertical, horizontal or in both diagonal make sure there is never a repeat within the line. So no coin should be duplicated horizontally, vertically or 4 coin diagonally.
One possible solution:. Nina finds Vladimir's secret files. Learn about the failed expedition and Perez. There's a blank paper from an Irish Society at the back of the files. Nina goes to Max for help. Nina and Max are confronted by Detective Kanski. Oleg rescues them. At Vladimir's house, Oleg explains about an Irish biologist expedition member, FSP and that a new expedition to Tunguska with cooperative or non cooperative researchers is happening.
Moscow, Military Train Station. Leaving Max behind, Nina and Oleg fly to Moscow. Nina is interrogated by shady Sergej. At the Military train station, the planted guard is seen taken away. Now, Nina has to find a way to board the train herself. Read the 'Personal documents', 'Between escape and hunt' and 'Failed help', in the diary.
Sewer Worker : Talk to the sewer worker. He is working because of an increase in soldiers in the area. Find out that there are cages in the train.
He thinks he's lucky because of a chance to win the lottery. His lottery ticket number is Look around the area. Read the cell phone ad-poster on the wall. Pick up the brick on the sidewalk behind the worker. Check the lunchbox to get bread box. Look at the bread box in inventory to get rubber band and bread and butter. Slingshot - Go to the rubble behind the van-car. Get rusted nut and an iron unidentifiable thing. Combine the unidentifiable thing and rubber band in inventory to get slingshot -catapult.
Combine the nut with the slingshot to get loaded slingshot. Jack - Look at the van-car. Check the rusty jack under and middle of the van. Place the brick behind the rear wheel rim. Try to pick up the rusty jack. Check the bread-butter in inventory. Use the bread-butter on jack to get jack. That's a lot of butter. Side entrance to station: Go to the side entrance to station. Look around. Check the watchtower, the gate and take note of the cigarette butts in front of the guard house.
Pick up pebble at ground close to the fence. Get the sewer worker out of the way - See a guard Sergeant Yushin reading a newspaper. Click on the newspaper to see the lottery number is printed. The sewer worker is one number off the winning numbers.
Use the loaded slingshot on the lamp of the guard house. Try to pick up the newspaper. Talk to Yushin and learn that the FSB took the other 'guard'. After talking to him about smoking, he gives a cigarette. Ask for the newspaper. Use the pencil there is one beside the guard - Thanks Cathy! Go back to the sewer worker. Give the doctored newspaper to the sewer worker. Off he goes to fish. Sewer : Pick up the green hose and the barrier. The barrier breaks down to 2 iron bars and a barrier tape.
Canal passage : Go down the sewer. Look around at hole on ceiling, garbage heap, pipe by door and sewage water. Pick up the matches between the garbage heap and the sewage water. Open the s afety door - Open the door and see that it is wedged against something. Use jack on door and it will open.
Go inside. Fix the ladder - Look around and see wheel, distributor, toxic barrel and sprayed red base plate. Look at the 'ascent' ladder and see it is missing 2 rungs. Use the 2 iron bars and note that they are too long. Go back to Sgt. Yushin, the guard. Give him the 2 bars and Nina will flatter him to get 2 bent iron bars.
Go back down to the underworld and use the bent iron bars on the ladder ascent. Toilet : Look around. Look under the toilet on the right. Click the pants and talk to the train driver. He lost the train keys. Changing room: Go left and listen to the guard and the female soldier. Get the f emale soldier out of the way - The female soldier is dying for a smoke.
Light the cigarette using the matches to get lit cigarette. Place the lit cigarette on the coin dish. Watch the reprimand. Locker 1 - Open the locker on the right. Take the stocking , 2 way radio with 15 on the back and the envelope. Check the envelope in inventory. It is the deployment orders. It seems like they are in high security alert. There are terrorist threatening the train. There are special guests aboard. Hear that the train is ready to depart. Click on the Russian Military uniform and be a soldier now.
Check the other locker and see that it needs a pass code. Retrieve the train driver keys - Go back to the toilet. Connect the hose to the faucet. Take the other end and place it on the urinal on the left. Turn on the faucet. Go down the canal manhole. Look in the distributor and see that the key is there. Go out to the passage. Use the stocking on the pipe right of door. Use the barrier tape to hold it in place. Go back inside and turn the wheel.
Go back out and take the stocking with key. Go back up to the toilet and give the stocking with key to the train driver. Loading Dock : Exit through the door at the changing room.
See 2 men in black guarding a door. Try to talk to them. Soldier by train - Go out the building and talk to the soldier by the train. He needs a permit to let you on board. Talk to him completely. To call the driver, he talks to the paging system operator. Learn the number of the paging system operator - The train is waiting only for the 2 FSB men and the train driver. Get the FSB men away from the guarded door - Go back down the canal and automatically change clothes.
Go up to Sgt. Yushin guarding the gate. Go back up to the changing room and automatically change to a uniform. Use the radio to call the paging system operator. Use 15 as your call number from back of the radio and call 48 the paging system operator.
Get Permit - Go out to the loading dock. Enter the door formerly guarded by the men in black. See Solotov tortured by electric shock. Click on Solotov to get his dog tag. Go back to the changing room and click on the locked locker at the foreground.
Look at dog tag and see that it has number Click on 3 1 5 4 5 and the locker opens. Take the permit. Soldier by train - Talk to the soldier and then give him the permit. Once inside the train, the train departs the station. Russia, Train. Read the 'Involuntary trip' in the diary.
Soldier's car : Learn all about the castor oil conversation with the now sleeping soldier. Check the map, rifles, window, light switch and the soldier. He uses a medicine bag as a pillow. Take the dried fruits and bottle of orange juice from the table. Lesniak's car : Enter the door at the end of the car. Look around at the different items in the room. Take 2 sliced white breads from center table.
Talk to Alexei, the assistant doing some experiment completely. Learn about Dr. Lesniak's bad mood. The doctor has a yen for bread and jam. He needs it get in a good mood. Make jam - Exit back to the other car. Enter the galley on the left.
Take the honey from the foreground. Place honey, dried fruits and orange juice in pot to make jam. Also get an empty bottle in inventory. Use a bread on the mixture in the pot to get bread with jam. Go back to Dr. Lesniak's car and give him the bread with jam. Talk to him completely and learn that Professor Sidorkin has the list of the scientists on board.
He is in the car. Read the 'Sidorkin's list' in the diary. Talk to Alexei and learn about the research and also about the research station. Read the 'Research station in Tunguska' in the diary.
Sidorkin's car : Exit through the door at the back. Check the compartment on the left and see that is locked. Use the intercom beside the door.
Sidorkin will not talk to anyone unless Dr. Lesniak's experiment gets a breakthrough. The metal storage car door is padlocked. Look at and take the watt light bulb on the wall. Lesniak's car: Time to investigate this car. Get the castor oil - Go back to the Soldier's car. Take the 25 watt bulb above the soldier. Replace it with the watt light bulb. Turn on the switch. Nina automatically hides in the galley.
Go back and take the castor oil from the bag. Get Dr. Lesniak and assistant out of the car - Go to the galley and add the castor oil in the pot of jam. Use the bread on the laxative jam to get white bread with laxative jam. Use the empty bottle on the faucet to get bottle with water. Give him the white bread with laxative jam.
Pour the water in bottle on the power strip on the floor right of the car. The fuses blows and Alexei will check it. Make a successful experiment - Since the aim of the experiment is to find out when the burning is halted, let's make one. Take the glass jar with plants from the analysis table. Pick another jar with plants untreated from the floor. In inventory, open both jars and get 2 sets of plants. Combine the 2 plants and place it in a glass jar.
Place the mixed plants in a jar on the analysis table. Well, that got the scientists excited. Sidorkin's car : Nina automatically goes to Prof. Sidorkin's compartment and gets a close-up of his desk. Read the "acute threats to the Tunguska project" and learn about the men in black robes that Eddy has seen.
Look at all the items at the desk. Read the 'Attacks by sect members' in the diary. Max at the museum: Max sees Kanski in front of the museum. In his office, Max receives information from his Irish friend.
He learns about Ken Morangie and he is involved in plant fertilizers. He also lives like a hermit in an island. The blank paper has a note from Ken to Vladimir. Read the 'Trail to Ireland' in the diary. Storage car : Nina is locked at the storage car with a caged dog. The dog stays on the left side of the cage with the bone. Take the dog leash. Go right of the storage car. Take a juicy steak from the cooler.
Take the hose and tube from the vacuum cleaner at end of car. Escape - Combine the tube and the leash to get leash with pipe. Go to the cage side of the car. Combine the meat and the jar to get meat in jar.
Place meat in jar inside the right cage. The dog moves over and his attention is kept on the unattainable meat. Take the bone. Go back to the vacuum cleaner. Use the bone on the flap at side of vacuum cleaner.
Take the vacuum bag. Examine the vacuum bag to get barrette hairclip and animal hair. Go under the hatch in the roof. Use the leash with pipe twice on the hatch. Climb up. Get back inside the train through the window - Pick up the leash with pipe. Examine the 2 tubes sticking up from the roof of the train.
Nina goes there. Use the animal hair on the right tube to block the sieve inside. If placed in the left tube, right click to pick up the animal hair again. Use the vacuum hose on the pipes to block it. The hair burns and stinks the room and Sidorkin opens the window. Use the leash with pipe on the tubes. Click on the window and Nina climbs through the window just in time.
Sidorkin's car : Now it's really the time to look for the scientist list. Find the safe - Look close at the desk. Use the barrette-hairclip on drawer's lock. Take the statue. Examine the bookcase and see books on pirates. Note 3 other statues similar to the one from the desk.
Take the vase from the pedestal by the door. Place the statue on the pedestal and hear it click in place. The statues can be turned around but to what position. Check the picture of Lenin - he is facing left. Turn all the statues to face where Lenin is looking - towards the window Thanks, Sue. There you go - the door to interrogation room is opened. Take the book from the interrogation chair.
Go back out and place the book in the book shelf space to join the other pirate books. Something is heard. Go back inside the torture room. See that the flap on the wall is now opened but empty.
Go to the office and take the skull off the skeleton in the corner. Place the skull inside the niche. The safe is found. Open the safe - The object of the puzzle is to turn off the lit circles. Clicking on a lit circle affects other circles. Find out the pattern. Click on the circle in the order seen in picture below:. Nina reads the documents found inside the safe.
Daddy's name is not in the list. The Tunguska project was born after the Kalenkov Report. You can also search and print a full set of hints at once or read them on a Palm OS handheld. If you wish to comment on these hints, you may contact the author here.
This file is a copyrighted work and posted to the UHS web site with permission. In other words, please don't use any part of this file in your own walkthrough, cheats, codes, or tips without permission.
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